My daily news
Here i'm going to post the news which i like, find interesting, or just think you reader, would like it.

Take a look at our sponsors sites to keep this site alive.

Geek meditation!

Category: , By Росен
 

Encryption Chip Will End Piracy, Says Atari Founder

Category: , By Росен
Encryption Chip Will End Piracy, Says Atari Founder

At yesterday's Wedbush Morgan Securities conference, Atari founder Nolan Bushnell claimed that a stealth encryption chip will "absolutely stop piracy of [PC] gameplay."

"There is a stealth encryption chip called a TPM that is going on the motherboards of most of the computers that are coming out now," explained Bushnell, according to a GamesIndustry report.

"What that says is that in the games business we will be able to encrypt with an absolutely verifiable private key in the encryption world--which is uncrackable by people on the internet and by giving away passwords--which will allow for a huge market to develop in some of the areas where piracy has been a real problem."

Piracy has been a hot-button issue in the PC gaming industry for some time now, with renowned PC developers such as Crytek, id, and Epic claiming that the high rate of pirated PC software forced them to put games on other platforms.

"I've seen studios close as the result of it, I've seen people lose their homes," former Ritual QA manager Mike Russell told Shacknews while discussing the effects of piracy. "I guess I'm more vocal than a lot of people because I've seen the personal side of it, and it's just sad that we have so many people looking for a way of justifying it."

Bushnell suggested that though movie and music piracy will likely continue unabated, game markets made previously inaccessible due to piracy issues will begin to flourish as the chip's install base grows.

"Games are a different thing, because games are so integrated with the code. The TPM will, in fact, absolutely stop piracy of gameplay," he noted. "As soon as the installed base of the TPM hardware chip gets large enough, we will start to see revenues coming from Asia and India at a time when before it didn't make sense."

After founding Atari and making Pong a household name, Bushnell went on to create the Chuck E. Cheese franchise, which mixed pizza eateries with arcades and animatronic stage performances.

Since then, he has moved away from the mainstream video game industry, and recently went so far as to label modern games "pure, unadulterated trash."
 

Category: , , By Росен



What makes a man a genius? Russian neuroscientists were pondering this exactly this question in the early 1900s and did exactly what seemed sensible at the time - they collected and dissected the brains of some of the greatest cultural figures in a huge collection called 'The Pantheon of Brains'.

It's a fascinating story told in a recent article published in the medical journal Brain. Amazingly, the last brain was only added in 1989.

Rather fittingly, the collection contains the brains of some of the Russia's greatest psychologists and neuroscientists and has many curious aspects to it, such as the mysterious death of its founder. After death, his brain was immediately added to the collection.

In 1927, Bekhterev came up with a plan to organize ‘The Pantheon of Brains’ in Leningrad in order to collect elite brains. It was a severe irony of fate that precisely when the question about creating the Pantheon had been positively solved, the very initiator of this creation, Bekhterev, suddenly passed away. The circumstances are still questionable.

On December 17, 1927, the First All-Union Congress of Neuropathologists and Psychiatrists was held in Moscow. Bekhterev, along with L. S. Minor and G. I. Rossolimo, was elected as honourable chairmen of the congress. On December 23rd, the last day of the congress, Bekhterev gave a presentation during the afternoon session. In the evening, symptoms of a gastrointestinal disorder started and 24 hs later, Bekhterev died of (as officially stated) acute heart failure. Without any further post-mortem pathoanatomical investigation, his brain was removed, in accordance with his will, and his body was cremated the next day. However, the idea did not fade away.

In 1928, the neuroanatomical laboratory of Vogt and his Russian colleagues were reorganized into the Moscow Brain Research Institute, where the structured collecting and mapping of the brains of famous Russians started. Bekhterev did not see his plan come to fruition, but his own brain enriched the collection of the Moscow Institute (the weight of his brain was 1720g). The collection acquired the brains of Soviet politicians, famous writers, poets, musicians, etc.

It is not surprising that these included the brains of prominent Russian neuroscientists, such as neurologist, G.I. Rossolimo (1860–1928) - 1543g; physiologist, I.P. Pavlov (1849–1936) - 1517g; neurologist, M. B. Kroll (1879–1939) - 1520g; psychiatrist, P. B. Gannushkin (1875–1933) - 1495g; psychologist, L.S. Vygotsky (1896–1934). During the Soviet period, the work of the Moscow Brain Research Institute continued behind closed doors.

The collection was still expanding as recently as 1989, when it acquired the brain of A.D. Sakharov [A. D. Sakharov (1921–89) was an eminent Soviet nuclear physicist, dissident and human rights activist. He was an advocate of civil liberties and reforms in the Soviet Union. He was awarded the Nobel Peace Prize in 1975] — 1440g.

You gotta love the fact that the authors have added exactly how much each person's brain weighed.

Sadly, the full text isn't available online, although Brain does fully release articles after a set amount of time (a year I think) so it should eventually see the light.
 

Crystal skulls 'are modern fakes'

Category: , , By Росен

Crystal skulls 'are modern fakes'

Two of the best known crystal skulls - artefacts once thought to be the work of ancient American civilisations - are modern fakes, a scientific study shows.

Crystal skulls are the focus of the story in the latest Indiana Jones film.

But experts say examples held at the British Museum in London and the Smithsonian Institution in Washington DC are anything but genuine.

Their results show the skulls were made using tools not available to the ancient Aztecs or Mayans.

Researchers say the work, which is published in the Journal of Archaeological Science, should end decades of speculation over the origins of these controversial objects.

A team including Margaret Sax, from the British Museum in London, and Professor Ian Freestone, from Cardiff University, used sophisticated techniques to work out how the two skulls had been made.

"There are about a dozen or more of these crystal skulls. Except for the British Museum skull and one in Paris, they seem to have entered public awareness since the 60s, with the interest in quartz and the New Age movement," Professor Freestone told BBC News.

"It does appear that people have been making them since then. Some of them are quite good, but some of them look like they were produced with a Black & Decker in someone's garage."

He added: "There seems to be the assumption that if it is roughly worked, it is more likely to have been made by a traditional society. That's untrue of course, because people were quite sophisticated. They might not have had modern tools, but they did a good job."

The researchers used an electron microscope to show that the skulls were probably shaped using a spinning disc-shaped tool made from copper or another suitable metal.

The craftsman added an abrasive to the wheel, allowing the crystal to be worked more easily.

Modern technology

This "rotary wheel" technology was almost certainly not used by pre-Columbian peoples. Instead, analysis of genuine Aztec and Mixtec artefacts show they were crafted using tools made from stone and wood.

The British Museum skull was worked with a harsh abrasive such as corundum or diamond. But X-ray diffraction analysis showed a different material, called carborundum, was used on the artefact in the Smithsonian.

Carborundum is a synthetic abrasive which only came into use in the 20th Century: "The suggestion is that it was made in the 1950s or later," said Professor Freestone.

Who made the skulls is still a mystery. But, in the case of the British Museum object, some point the finger of suspicion at a 19th Century French antiquities dealer called Eugene Boban.

"We assume that he bought it from, or had it made from [craftsmen] somewhere in Europe," said Professor Freestone, a former deputy keeper of science and conservation at the British Museum.

Anonymous donation

Contemporary documents suggest Mr Boban was involved in selling at least two of the known crystal skulls - the one held in London and another in Paris.

The London skull was probably manufactured no more than a decade before being offered up for sale.

Despite the findings, a spokeswoman for the British Museum said the artefact would remain on permanent display to the public.

The skull held by the Smithsonian was donated to the museum anonymously in 1992, along with a note saying it had been bought in Mexico in 1960.

Nothing is known of its history before that date, but like the British object, it was probably manufactured shortly before being purchased.

The researchers were not able to determine where the quartz used in the skulls was quarried. But locations with suitably large deposits include Brazil, Madagascar and, possibly, the Alps.

Professor Freestone said the work did not prove all crystal skulls were fakes, but it did cast doubt on the authenticity of other examples: "None of them have a good archaeological provenance and most appeared suspiciously in the last decades of the 20th Century. So we have to be sceptical," he explained.

The findings are likely to be a disappointment to enthusiasts and collectors; the skulls have become a part of popular culture, appearing in numerous films and novels.
 

Linking to movies leads to $4 million in fines

Category: , , , , , , By Росен
Hollywood has been granted another victory in its war against piracy, this time at the expense of two linking sites that the Motion Picture Association of America believes profited from enabling copyright infringement. Both ShowStash.net and Cinematube.net have been hit with multimillion dollar judgments recently for copyright infringement of various movies and TV shows.

Even though ShowStash and Cinematube didn't host any of these files, both were found guilty of contributory copyright infringement, according to the judges' opinions, because they searched for, identified, collected, and indexed links to illegal copies of movies and TV shows. Aside from monetary damages, both sites are now prohibited from engaging in further activity that would infringe upon the studios' work.

The damages totaled $2.7 million for ShowStash and $1.3 million for Cinematube, neither of which were particularly well-known to the general Internet community. The MPAA doesn't seem to care much that it gives free publicity to these tiny sites when it makes announcements of its litigation plans, however. The organization apparently hopes that others will merely feel threatened by the prospect of paying out millions of dollars and shut down voluntarily.

"Our goal is to stop this kind of blatant and illegal activity," MPAA executive VP John Malcolm said in a statement. "These judgments indicate that the studios will not hesitate to vigorously pursue litigation against this type of site."

The MPAA announced the two judgments just two weeks after the organization was awarded $110 million in damages from TorrentSpy. The MPAA hailed the decision as a clear victory for the movie studios that served as the icing on the cake after TorrentSpy's announcement that it would shut down for good on March 24.

With two more (albeit relatively small) victories under its belt, the MPAA is even more confident in its stance against sites that merely link to potentially copyrighted material. It wouldn't be surprising to see ShowStash and Cinematube eventually mirror TorrentSpy's decision to shut down, too.

It's not uncommon to find illegal movies being hosted on servers outside the US, which is why sites based in the US have not hesitated to merely tell users how to get to them. The increase in lawsuits against sites that point to illegal movies, however, may push more of them to move operations overseas too in order to skirt further litigation.
 

AMERICANS ANNOYED BY "ALL THIS INTERNATIONAL SHIT" ON INTERNET

By Росен
AMERICANS ANNOYED BY "ALL THIS INTERNATIONAL SHIT" ON INTERNET

PULLMAN, WASH. (SatireWire.com) — The profusion of international news available on the Internet has made it increasingly difficult for the average American to ignore the rest of the world, a trend researchers say threatens Americans' long, proud history of disregarding anything not about them.

"With all the foreign newspapers and multi-cultural sites, the Internet is making it almost impossible for the average American to remain uninformed and apathetic," said Samantha Lessborn of Washington State University, which conducted the survey. "Americans can still do it. But it now takes effort, whereas before it was as easy as turning off Tom Brokaw whenever he said 'In South Korea today...'"

According to survey participant Danny Grisham, a 22-year-old from Cheyenne, Wyoming, it's not just the plethora of international news on the Web that is irritating. "Look, I can get around the news. I just turn off Reuters headlines in MyYahoo," he said. "But even some of the search sites like Yahoo and Alta Vista are available in different languages. Like everybody in the world doesn't speak English. Yeah, right."

"I can see where it's important if we're, like, beating some country in the Olympics or bombing them or, ideally, both," Grisham added. "But if some Colombian drug lord sinks a ferry full of Israeli soldiers in North Latvoania or Serbo-Malaysia, or wherever, and Americans aren't involved, what has that got to do with me?"

Other respondents said they were appalled, not just by the availability of non-U.S. news, but by the way important U.S. news is reported by some of these foreign sites. "Yesterday, for instance, the St. Louis Rams beat the Atlanta Falcons, OK, and I go to the London Times site and it's not even there," said Chip Pernadge of Kansas City, Mo. "Jesus, no wonder those guys lost the war and had to give Hong Kong back to Canada."

Sensing a market opportunity, Net Nanny, makers of Net Nanny filtering software, announced this week it will introduce NetNarrow, an English-only product that automatically filters out content that appears to be international. Specifically, the software looks for world datelines and keywords indicative of irrelevant foreign stories, including "Shiite," "post-Apartheid," and "Bob Geldof."

Survey-taker Craig Barker of Brooklyn, New York, said he will be among the first to get NetNarrow. "On the Web, there are so many ways to get news from so many different places, I could really get some fresh insights into what's going on in other countries if I wanted to," he said.. "But I don't want to."

"You'd think these Internet people would know that," Barker added. "I mean, that's why the Internet is called America Online, right? It's supposed to be about America."
 

20 Basic Plots For Story Generators

Category: , , By Росен
20 Basic Plots For Story Generators

1. QUEST - the plot involves the Protagonist's search for a person, place or thing, tangible or intangible (but must be quantifiable, so think of this as a noun; i.e., immortality).

2. ADVENTURE - this plot involves the Protagonist going in search of their fortune, and since fortune is never found at home, the Protagonist goes to search for it somewhere over the rainbow.

3. PURSUIT - this plot literally involves hide-and-seek, one person chasing another.

4. RESCUE - this plot involves the Protagonist searching for someone or something, usually consisting of three main characters - the Protagonist, the Victim & the Antagonist.

5. ESCAPE - plot involves a Protagonist confined against their will who wants to escape (does not include some one trying to escape their personal demons).

6. REVENGE - retaliation by Protagonist or Antagonist against the other for real or imagined injury.

7. THE RIDDLE - plot involves the Protagonist's search for clues to find the hidden meaning of something in question that is deliberately enigmatic or ambiguous.

8. RIVALRY - plot involves Protagonist competing for same object or goal as another person (their rival).

9. UNDERDOG - plot involves a Protagonist competing for an object or goal that is at a great disadvantage and is faced with overwhelming odds.

10. TEMPTATION - plot involves a Protagonist that for one reason or another is induced or persuaded to do something that is unwise, wrong or immoral.

11. METAMORPHOSIS - this plot involves the physical characteristics of the Protagonist actually changing from one form to another (reflecting their inner psychological identity).

12. TRANSFORMATION - plot involves the process of change in the Protagonist as they journey through a stage of life that moves them from one significant character state to another.

13. MATURATION - plot involves the Protagonist facing a problem that is part of growing up, and from dealing with it, emerging into a state of adulthood (going from innocence to experience).

14. LOVE - plot involves the Protagonist overcoming the obstacles to love that keeps them from consummating (engaging in) true love.

15. FORBIDDEN LOVE - plot involves Protagonist(s) overcoming obstacles created by social mores and taboos to consummate their relationship (and sometimes finding it at too high a price to live with).

16. SACRIFICE - plot involves the Protagonist taking action(s) that is motivated by a higher purpose (concept) such as love, honor, charity or for the sake of humanity.

17. DISCOVERY - plot that is the most character-centered of all, involves the Protagonist having to overcome an upheavel(s) in their life, and thereby discovering something important (and buried) within them a better understanding of life (i.e., better appreciation of their life, a clearer purpose in their life, etc.)

18. WRETCHED EXCESS - plot involves a Protagonist who, either by choice or by accident, pushes the limits of acceptable behavior to the extreme and is forced to deal with the consequences (generally deals with the psychological decline of the character).

19. ASCENSION - rags-to-riches plot deals with the rise (success) of Protagonist due to a dominating character trait that helps them to succeed.

20. DECISION - riches-to-rags plot deals with the fall (destruction) of Protagonist due to dominating character trait that eventually destroys their success.

(Note: Sometimes #19 & #20 are combined into rags-to-riches-to-rags (or vice versa) of a Protagonist who does (or doesn't) learn to deal with their dominating character trait). For an in-depth look at these plots, read the excellent "20 Master Plots and How To Build Them" by Ronald B. Tobias.